![]() This bug was fixed in later versions of the game. Capcom has acknowledged this glitch and warns players of potential save data loss. This glitch only applies to a hard-reset of the game and not a soft-reset. If you use LocEnemy right after defeating a Cyberworld V2 Navi or a Protecto virus, then turn off the system, when you start the save again, re-encountering that battle will cause the game to freeze at a white screen. The initial version of the Japanese game has a glitch involving the LocEnemy SubChip. ![]() When the Battle Network development staff was polled, most did not even consider Battle Network 2 the toughest among the games they worked on, even suggesting that it might've had the smoothest development. ![]() Many of the improvement stemmed from design regrets in the first game that they "wanted to do differently", but was limited due to time constraints.
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