More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans, you can pick up almost any decorative block, storage container, electrical light or workstation through radial context menu.Vehicles HUD improvements, showing speedometer, encumbrance and more.Improved Journal UI with thematic topic header images.Crafting overhaul (with recipes able to give byproducts like empty jars etc).Attribute and perk overhaul (Perks don't unlock recipes or higher tiers).New inventory and storage system with sorting, searching and broadcasting.New wrecked vehicle repair system, that allows in world vehicle wreck repair.New Recycling Station with over 1000 item/block recipes to break them down.New Maintenance Station for repairing and upgrading items.Below is a list of guides categories into the different features we have added to the overhaul mod. If you are looking for information on the original vanilla version of 7 Days To Die, please check out the official 7 Days To Die Wiki. It’s not difficult to find new cities, merchants, and hubs in the current Alpha 19 update of 7 Days to Die. This Wiki is purely based on the new and added features we have made in our overhaul mod for 7 Days to die. They are used in the game to build new biomes, tools, and structures. New items, blocks, recipes, vehicles and more Map seeds are an excellent way to maximize the enjoyment of 7 Days to Die.New lockpicking minigame similar to fallout series.New map waypoints with additional 50 custom POI icons. New encumbrance system with inventory being limited by item/block weight.New research system (Perks don't unlock recipes, you have to research schematics).New item quality system with ability to upgrade any item at Maintenance Station The 7 Days To Die Game Stage is constantly adjusting according to your performance level.New user interface with advanced customization (Options -> Video -> User Interface).
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